Welcome to this blog which covers my learning as a Tech Art student studying Game Art at DMU.
I am a dedicated problem solver, working primarily in UE5, Houdini, Substance, Blender, Zbrush, and 3DS Max. However, I think that Technical Art is a mindset, one that extends beyond any specific software, and am always interested in learning new stuff!
After gaining 3 A*s at A Level in Mathematics, Physics, and Fine Art, I eagerly pursued studying Game Art at De Montfort University. I am currently a 3rd year student specialising in Technical Art with experience creating tools, scripts and shaders for Unreal Engine 5.
Click on the images below or use the bar above to explore my work, and if you want to learn more about me, click here :)
Houdini tool for UE5 to allow procedural generation of modular corridor with a custom created modular kit
Python script for UE5 to analyse instanced geometry for optimising heavily modular/generated levels.
Blueprint system to allow modular character meshes and materials to be swapped in a real-time game environment.
Tool to procedurally create, unwrap and texture pipes based on a spline input from UE5